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What Are Backgrounds?
Backgrounds represent the external resources, relationships, and status your character wields within the world of Dark Ages: Vampire. Unlike Attributes or Abilities, which reflect internal skills and traits, Backgrounds highlight what your character has—her allies, wealth, influence, or supernatural connections. They're the threads that tie your character to the world around her, whether through mortal pawns, vampiric mentors, or a well-stocked treasury.
Backgrounds represent the external resources, relationships, and status your character wields within the world of Dark Ages: Vampire. Unlike Attributes or Abilities, which reflect internal skills and traits, Backgrounds highlight what your character has—her allies, wealth, influence, or supernatural connections. They're the threads that tie your character to the world around her, whether through mortal pawns, vampiric mentors, or a well-stocked treasury.
While your character doesn't consciously think of her resources in terms of "dots," the mechanics give you, as the player, a clear sense of what you can reasonably count on during the story.
Pooling Backgrounds: Building Shared Resources
- OPTIONALTired of lone wolfing it? Pooling Backgrounds allows your coterie to combine individual resources into something greater than the sum of its parts. This cooperative mechanic creates a shared pool that reflects your coterie's collective influence, territory, or assets, making it easier to tackle challenges and expand your group's power base.
How It Works
Certain Backgrounds—like Allies, Contacts, Domain, Herd, Influence, Resources, and Retainers—can be pooled together to form a communal resource. Backgrounds such as Generation, Mentor, and Status, however, remain personal to each character and cannot be shared.- The Anchor Background: To organize pooled Backgrounds, your group chooses one Background as the anchor—the central resource that ties all shared assets together. This is often Domain (the territory you control), but other Backgrounds like Resources or Herd can serve as the anchor.
- Limitations: The pool's total level in any Background cannot exceed the dots in the Anchor Background. For example, if your Anchor Background (say, Domain) is at 5 dots, no other pooled Background can exceed 5 dots.
- Consequences of Damage: If the Anchor Background is damaged—say, your Domain suffers an attack or loss—other pooled Backgrounds may degrade as a result. Repairing these Backgrounds takes time and effort during the game.
Using the Pool
Once pooled, the Backgrounds belong to the entire coterie. Anyone who contributed—even a single dot—has equal access to the entire pool. However, these resources are finite and can't be used simultaneously by everyone. For example:- A Herd pool of 7 dots provides 7 total automatic blood points per night, divided among the coterie as they see fit.
- Resources might fund only one major project at a time, requiring players to negotiate priorities.
Expanding Beyond the 5-Dot Limit
Pooling Backgrounds allows your coterie to surpass the typical 5-dot limit for individual characters. A group might create a Domain of 8 dots, representing control over a major trade city or vast rural lands. However, to maintain balance, many Storytellers enforce a practical cap of 10 dots for any pooled Background, with higher levels reflecting vast influence over important regions or institutions.Tips for Players
- Coordinate with Your Coterie: If you play with a group of people. Pooling Backgrounds allows for dramatic power gains but requires trust and cooperation. Decide early on what shared goals your group wants to pursue.
- Think Strategically: Backgrounds like Herd and Domain provide practical advantages, while Status and Influence open narrative possibilities. Balance utility and storytelling potential when choosing your Backgrounds.
- Adapt to Loss: Backgrounds can be damaged or lost through gameplay. Treat these moments as opportunities to enrich the story and rebuild your power.
- Use Backgrounds in Roleplay: Every dot represents more than mechanics; they're story elements. Your Contacts are characters, your Domain is a physical location with unique challenges, and your Allies have their own agendas. Engage with these elements to deepen your character's narrative.
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