Administrator
Quick Character Creation Guide for Endless Nights
This guide accommodates Dark Ages: Vampire, Werewolf, Mage, and Inquisitor characters, ensuring a consistent yet flexible creation process.
THIS IS FOR A QUICK REMINDER ON CHARACTER SHEETS, NOT BIOGRAPHIES OR PROFILES.
Step 1: Concept, Faction, Nature, and Demeanor
- Concept: Define your character's role in the world. Examples include thief, scholar, knight, mystic, heretic hunter, or hermit.
- Faction: Choose your supernatural identity:
- Mortal: You are free to choose as you please what you want.
- Vampire: Select a Clan or Bloodline.
- Werewolf: Choose Tribe and Auspice.
- Mage: Select a Tradition or magical approach (e.g., Hermetic, Hedge Wizard, Craft).
- Inquisitor: Align with an order or the Church.
- Nature & Demeanor: Select two Archetypes to represent your inner self and outward behavior (e.g., Visionary, Rebel, Judge).
Step 2: Attributes (Physical, Social, Mental)
Allocate dots to each Attribute. Then rank the categories by importance (Primary, Secondary, Tertiary):- Primary: Distribute 7 dots.
- Secondary: Distribute 5 dots.
- Tertiary: Distribute 3 dots.
Step 3: Abilities (Talents, Skills, Knowledges)
Rank the categories by importance (Primary, Secondary, Tertiary):- Primary: Distribute 13 dots.
- Secondary: Distribute 9 dots.
- Tertiary: Distribute 5 dots.
Note: No Ability may exceed 5 dots at this stage.
Step 4: Supernatural Traits and Backgrounds
- Supernatural Traits:
- Vampire: Assign 4 dots to Disciplines, 7 to Virtues (1 free dot in each), and note your Road.
- Werewolf: Assign 3 dots to Gifts, and note starting Rage, Gnosis, and Willpower (based on Tribe and Auspice).
- Mage: Assign 3 dots to Spheres (no more than 2 dots in any one Sphere initially).
- Inquisitor: Assign 7 Virtue dots (1 free in each) and select unique powers (Faith, Tainted powers, or relics).
- Mortal: Assign 7 Virtue Dots, (1 dot in each for free)
- Backgrounds: All characters allocate 5 dots among relevant Backgrounds (e.g., Allies, Resources, Status).
Step 5: Finishing Touches
- Health: Determine starting Health (all equal at the beginning).
- Willpower:
- Vampire and Inquisitor: Equals Courage.
- Werewolf: Determined by Tribe.
- Mage: Equals Resolve + Composure (or the Chronicle's equivalent).
- Road, Path, or Morality:
- Vampires select a Road and calculate its starting rating based on Conscience/Conviction and Self-Control/Instinct.
- Other characters start with Humanity (or an equivalent Morality system).
- Freebie Points: Spend 7 dots to customize:
Faction-Specific Notes
- Vampire: Select Clan/Bloodline and Disciplines tied to it. Factor in Generation and weaknesses.
- Werewolf: Choose a Tribe, Auspice, and Breed. Note Gifts and Rage/Gnosis mechanics.
- Mage: Focus on magical Spheres and a Paradigm (worldview of magic). Determine starting Quintessence and Paradox tolerance.
- Inquisitor: Prioritize Virtues and unique powers such as relics or Faith-based abilities. Align with an inquisitorial order or secular role.
-
Last edited: