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The Tribes of the Garou Nation
Dark Ages: Werewolf is set in a world where the Garou (werewolves) fight to protect Gaia (the Earth) from spiritual corruption and the forces of the Wyrm. The tribes, each with distinct cultures, beliefs, and roles, are vital to the balance of the natural and spiritual worlds. Below is a guide to these tribes during the Dark Ages.
Black Furies
- Overview: A matriarchal tribe of warrior women, the Black Furies honor Gaia through combat and devotion to female deities. They guard sacred places and fight for the oppressed, especially women.
- Region: Primarily in Greece, Rome, and other Mediterranean areas, though some members roam Europe.
- Totem: Pegasus.
- Role: Guardians of sacred sites, avengers of the downtrodden, and spiritual warriors.
- Philosophy: Women are Gaia's greatest defenders, and their role is essential in the fight against the Wyrm.
- Allies: Often align with other spiritual or nature-focused tribes.
- Enemies: Patriarchal systems, the Wyrm, and sometimes the Shadow Lords or Silver Fangs.
Bone Gnawers
- Overview: Survivalists who thrive in the slums and refuse piles of medieval cities, Bone Gnawers protect the forgotten and downtrodden. They share their wisdom in unconventional ways and often serve as spies.
- Region: Urban centers and villages across Europe.
- Totem: Rat.
- Role: Guardians of the poor, scavengers, and informants.
- Philosophy: The weak and downtrodden deserve protection. Gaia's defenders must adapt to survive.
- Allies: Frequently ally with other outcasts, including metis and kinfolk.
- Enemies: Wealthy or corrupt Garou, the Wyrm, and vampiric overlords.
Children of Gaia
- Overview: Peacemakers among the tribes, the Children of Gaia seek harmony between humans, spirits, and Garou. They often mediate disputes and work to heal both people and the land.
- Region: Spread across Europe, especially in regions where Celtic and pagan traditions persist.
- Totem: Unicorn.
- Role: Diplomats, healers, and spiritual guides.
- Philosophy: Only through unity can the Garou hope to protect Gaia from the Wyrm's corruption.
- Allies: Tend to cooperate with most tribes and human communities.
- Enemies: Extremists within other tribes and entities that perpetuate division or destruction.
Fianna
- Overview: Descended from Celtic cultures, the Fianna are bards, warriors, and lorekeepers. They cherish storytelling, music, and ancient traditions, and are deeply connected to the fae.
- Region: Ireland, Scotland, and Wales, with some influence in Brittany and Gaul.
- Totem: Stag.
- Role: Keepers of lore, warriors of passion, and protectors of sacred land.
- Philosophy: Balance ferocity and creativity to honor Gaia and uphold ancestral traditions.
- Allies: Strong ties to kinfolk, fae, and other nature-focused tribes.
- Enemies: Vampires, especially those who encroach on their territories, and destructive Wyrm entities.
Get of Fenris
- Overview: Fierce Nordic warriors, the Get of Fenris embody strength and loyalty. They revere war as a sacred duty in Gaia's defense, often embracing a harsh, survival-of-the-fittest philosophy.
- Region: Scandinavia, Northern Germany, and parts of Eastern Europe.
- Totem: Fenris Wolf.
- Role: Frontline warriors, enforcers of Garou law, and defenders of tribal lands.
- Philosophy: Strength and courage are the ultimate virtues in the fight against the Wyrm.
- Allies: Respect other martial tribes, such as the Silver Fangs and Shadow Lords.
- Enemies: Those they see as weak, including some Bone Gnawers and Children of Gaia, and all forces of the Wyrm.
Glass Walkers (Called Warders of Men in the Dark Ages)
- Overview: Innovators and urban-focused Garou, the Warders of Men adapt to human civilization to influence its development and protect its progress from the Wyrm.
- Region: Cities across Europe, especially in Italy and the Byzantine Empire.
- Totem: Cockroach.
- Role: Urban protectors, scholars, and tacticians.
- Philosophy: To defend Gaia, one must understand and shape human society.
- Allies: Often ally with kinfolk and influential human institutions.
- Enemies: Traditionalist tribes and entities that corrupt urban areas.
Red Talons
- Overview: The most feral of the tribes, the Red Talons are composed entirely of lupus (wolf-born) Garou. They despise humanity for its destruction of the natural world.
- Region: Remote forests and wilderness across Europe.
- Totem: Griffin.
- Role: Defenders of the wild, executioners of human overreach, and preservers of lupine traditions.
- Philosophy: Humanity is a plague on Gaia and must be culled.
- Allies: Sometimes ally with the Wendigo or Uktena in their hatred of humanity.
- Enemies: Humans, human-centric tribes, and anything that threatens the wilderness.
Shadow Lords
- Overview: Ambitious and cunning, the Shadow Lords manipulate from the shadows to gain power and protect Gaia. They often challenge the leadership of the Silver Fangs.
- Region: Eastern Europe, especially in mountainous regions like the Carpathians.
- Totem: Thunder.
- Role: Politicians, strategists, and enforcers.
- Philosophy: Strength and cunning are necessary for leadership in the war against the Wyrm.
- Allies: Cooperate with tribes that respect their authority.
- Enemies: Silver Fangs, and anyone who stands in their way.
Silent Striders
- Overview: Nomadic Garou, the Silent Striders serve as messengers and scouts. Their deep connection to the spiritual world allows them to uncover hidden threats and carry urgent warnings.
- Region: Wander across Europe, North Africa, and the Middle East.
- Totem: Owl.
- Role: Scouts, messengers, and seers.
- Philosophy: The battle against the Wyrm is eternal, and the Garou must always be prepared.
- Allies: Other spiritual tribes, like the Children of Gaia and Uktena.
- Enemies: Vampires, particularly the Followers of Set, and forces that threaten their wandering kin.
Silver Fangs
- Overview: Noble leaders of the Garou, the Silver Fangs claim their divine right to rule, tracing their lineage back to Gaia's chosen champions. They strive to unite the tribes under their leadership.
- Region: Spread across Europe, with strongholds in Russia, Eastern Europe, and France.
- Totem: Falcon.
- Role: Leaders, rulers, and champions of the Garou Nation.
- Philosophy: Unity and leadership are essential to Gaia's defense, and the Silver Fangs are the natural rulers.
- Allies: Often supported by tribes like the Fianna and Children of Gaia.
- Enemies: Shadow Lords, and those who question their rule.
Uktena
- Non Playable- Overview: Mysterious and spiritual, the Uktena are guardians of ancient secrets and dangerous knowledge. They often work in the shadows to contain supernatural threats.
- Region: Americas
- Totem: Uktena (a mystical serpent).
- Role: Mystics, spirit-workers, and keepers of ancient lore.
- Philosophy: Knowledge is both a weapon and a responsibility.
- Allies: Other mystical tribes, like the Silent Striders.
- Enemies: Those who seek forbidden knowledge for personal gain, and servants of the Wyrm.
Wendigo
- Non Playable- Overview: Indigenous werewolves from the Americas, the Wendigo are often isolated from Europe during the Dark Ages due to the ocean. Fiercely protective of their kin and lands, they are hostile toward outsiders.
- Region: Americas
- Totem: Wendigo (a winter spirit).
- Role: Spiritual warriors and defenders of their people.
- Philosophy: Balance and respect for Gaia are crucial, but outsiders cannot be trusted.
- Allies: Other tribalists and indigenous allies.
- Enemies: Colonial-minded Garou and humans.
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